We’re proud to welcome our new board members Mike Capps (former president at Epic Games) and Christian Fredrikson (F-Secure president and CEO). Remedy CEO Matias Myllyrinne explains more about the company’s changes and changing gaming industry in general over at GamesIndustry International and VentureBeat.
Get behind the scenes of Remedy Entertainment and meet the people working on Quantum Break, the genre defining experience that blurs the line between games and television.
Our Creative Director Sam Lake took the stage at the Xbox One @ E3 event and introduced new material from Quantum Break, running real time in-engine. Meet Jack Joyce, our desperate hero, a survivor of a failed science experiment that killed his brother and broke down time. This manifests as time anomalies where time stutters and freezes. Now Jack struggles to master his newfound powers to save the day before time literally runs out.
Spending long hours at the office during summer can take its toll, especially when the building is pretty much covered with windows and all you can see is the amazing weather outside. Now we have something better to look at.
With the combination of a modern communication medium and cutting-edge-in-the-90′s technology we present to you: The Remedy Kitchen Twitter TV™. Tweet your greetings to our developers by using the hashtag #heyRMD. If you’re lucky enough (or just figure out the Finnish time zone and lunch hours), someone might read your message while eating and choke with laughter. Or just choke, which wouldn’t be nice at all, because we need more developers hired than choked. Happy tweeting!
Take a look at the teaser art of Remedy’s next big thing, Quantum Break, developed exclusively for Xbox One.
Developed exclusively for Xbox One, Quantum Break blurs the line between television and gameplay, integrating the two into one seamless, uniquely immersive experience. Quantum Break weaves the cinematic action of intense gameplay with the tension and drama of scripted television, creating a world where each has a direct impact on the other.
Oh that joyful scream that echoes the Remedy offices by the end of the week, every week… Traditionally people gather around the kitchen area at 3 PM for a nice treat and casual (usually work-related) chat. This Friday it was all about ice cream and debate over which flavour to choose. Yum!
We recently sat down with our newest employees and trainees for a nice little chat about working at Remedy. Eva, Matti, Robert, Timo and Waltteri all became “remedians” when joining the company shortly after we moved to our new studio in December.
“Remedy has a funny contrast really, on one hand there’s such a casual environment with people socializing, chatting about games or playing pool while sipping free soda. On the other hand it’s such a creative place to be, and even trainees are given demanding tasks and responsibility. Probably the best word to describe Remedy is ambitious: everything is done in earnest.”
Our new guys (and gal!) come from various backgrounds. Some have gained years of experience working on games, others found their way here straight out of school. One of them didn’t even have a clue about the gaming industry, but ended up sending an application after googling open positions and finding a new interest in games.
“Remedy is worth applying to even though you don’t live in Finland, their re-location people really look after you and make the move painless. It’s one of the only Finnish AAA-studios and its reputation exceeds itself. I came here because Remedy is one of the few companies in the world that makes such cinematic, atmospheric and story-driven games.”
Although everyone seems content with Remedy, it seems that there’s still one thing missing. “More employees please! We need even more great talent to come work with us both on the unannounced triple A thing and the iOS project. Hey, and having new pool opponents wouldn’t be that bad either.”
Last Friday the new Remedy offices got heated up with a kick-ass housewarming party. Employees, their better halves and our gaming industry friends were served delicious food and insidiously good cocktails.
As a golden sponsor of the Finnish Game Jam, we introduced our headquarters also to the jammers with a behind-the-scenes video. Check out the clip and party pictures below!
Due to some mishaps the Death Rally for a Dollar campaign coupons couldn’t be used during the Steam Holiday Sale. We apologize for the inconvenience and are more than happy to tell you that the coupons’ expiration date has been extended until January 31st.
If you were quick enough to grab a discount code from the Dollar app on Facebook during December and haven’t used it, now’s the time! Just go to Steam, enter the coupon code to Activate a Product on Steam, then add Death Rally to your shopping cart and the discount should be activated.