Explore Remedy’s Game Developer Conference 2024 Talks on Creating Alan Wake 2

Alan Wake
27.8.2024

Dive into the knowledge behind our most ambitious game and explore our technical innovations in Northlight.

Alan Wake 2 stands as Remedy Entertainment’s most ambitious published game yet, a testament to the expertise, dedication, and creativity of our talented developers across various disciplines. This past spring at GDC, we had the opportunity to present many insightful talks on programming, visual arts, audio design, and narrative, and now, we're excited to make them available to general public.

Additionally, don’t miss our special talk from Digital Dragons 2024 detailing our use of GPU-driven rendering with mesh shaders in Alan Wake 2.

Download and explore the presentations to deepen your understanding of modern game development.

Adobe Developer Summit: The Environment Art Technology and Workflows of Alan Wake 2 (Presented by Adobe), by Miro Vesterinen (Lead Environment Artist) and Benjamin Lindquist (Principal Technical Environment Artist)

Large Scale GPU-Based Skinning for Vegetation in Alan Wake 2, by Kiya Kandar (Graphics Programmer)

ECS in Practice: The Case Board of Alan Wake 2, by Alexander Balakshin (Senior Gameplay Programmer)

The Dark Place of Alan Wake 2: Crafting an Evolving Nightmare Dimension, by Nazareno Urbano (Principal Environment Artist)

The Art of Characters in Alan Wake 2: Character Outfit Creation Process, by John Crossland (Principal Character Artist)

In Your Head: Audio-Driven Everything in Alan Wake 2 and Its Mind Place, by Josh Bell (Senior Audio Designer)

The Player vs Dream Logic: Developing the Mission Structures for Alan Wake 2, by Anne-Marie Grönroos (Lead Level Designer)

Making Linear Story Playable: The Narrative Design of Alan Wake 2, by Simon Wasselin (Lead Narrative Designer) and Molly Maloney (Principal Narrative Designer)

Real-time World Editing Technology in Northlight, by Sebastian Eriksson (Lead Core Engine Programmer)

Building Game Worlds with OpenUSD, by Vesa Paakkanen (Lead Tools Programmer)

GPU-driven rendering with mesh shaders in Alan Wake 2, by Erik Jansson (Senior Graphics Programmer) - Digital Dragons 2024 (watch the talk on YouTube)