Northlight is a focused, state-of-the-art game engine and toolset developed by Remedy Entertainment, empowering our games now and in the future.
Northlight’s plugin-based tools framework and adoption of USD (Universal Scene Description) enable our game development teams to customize their tools and content pipelines to suit their needs. The game runtime is aimed to perform well with ever-expanding virtual game worlds by having a modern and efficient game object model and a GPU-based geometry rendering pipeline.
We strongly believe in the freedom of developing our in-house technology with selected partners, ensuring we control our entire tech stack. Our creative and technology teams closely collaborate to create features that get players excited and make Remedy’s games stand out from the crowd.
Northlight has a rich feature set for creating games for PC and modern, high-end console platforms. Features include physics, audio, AI, rendering, gameplay scripting, UI design, debugging, and profiling.
Remedy’s games are renowned for their envelope-pushing graphics from artistic and technological standpoints.
Next-generation, physically based renderer combined with global illumination with features carefully designed to support the workflows of our in-house art teams.
GPU-driven geometry rendering pipeline with accurate real-time occlusion culling that can handle a vast number of objects
Comprehensive ray tracing technology, including area light shadows and indirect illumination that brings lighting accuracy to the next level.
Unified layered material model focused on consistent shading across all lighting scenarios.
Expressive node-based system for the creation of unique visual effects
Highly visual and easy-to-use tools give power to the designers. The close integration of game and tools enables live-editing content and switching between edit/play to instantly see the changes reflected in the game runtime.
OmniTool, Northlight’s plugin-based tools framework, allows games to extend and customize content pipelines and create custom tools.
USD-based scene composition allows for good interoperability with other digital content creation tools (DCC) and the ability to create custom schemas and plugins to customize content pipelines to suit development teams needs.
Node Editors for Behavior Trees, Environment Queries, Animation Graphs, and GFX Graphs.
Custom DDL (data definition language) defines Northlight’s data and rich annotations and how data editors and debuggers look and feel. Both tools and runtime use automatic code and schema generation. Data patching is automated, allowing flexibility in customizing and enhancing existing definitions while ensuring all the data can be migrated.
The scripting language of choice is Lua, where we expose a comprehensive set of engine functionality. With live-editing and VS Code language extension, it integrates seamlessly into Remedy’s development pipelines.
Northlight includes several technologies which help the building of award-winning gameplay experiences.
A modern and highly efficient game object model in which most gameplay and high-level engine code are written. Featuring compile-time validation of memory access that helps game teams to write safe and performant game logic and systems. Enables the running of simulations with a large number of entities. Coders love it for its velocity.
Bonsai, the Northlight suite of game AI tools and tech, gives designers control over how NPCs behave using hybrid behavior trees and finite state machines.
A physics library built on PhysX enables dynamic and interactable game worlds. The real-time destruction system allows for a large number of breakable objects, and the cloth and powered ragdoll systems add realism to character motion.
UI – Coherent Labs’ Gameface middleware to build user interfaces with web technologies such as HTML, CSS, and JavaScript.
Audio – A Wwise-based system with an automatic hot load, with Event Based Packaging.
Run time support for real-time environmental analysis for acoustics, audio-driven VFX, and 3D spatial audio integrated with a powerful Lua-based scripting language
Remedy’s memorable stories and distinct writing are brought partly to life by our cutting-edge character technology.
Standards, workflows, and digital content creation pipelines that are agnostic of content creation tools, game projects, game engines, and the physical location of the developers.
State-of-the-art modular rigging pipeline enables encounters with any imaginable creature for our players.
“Implement once, deploy anywhere” rigging feature framework for portable character rigs and features.
High-quality digital double pipeline covering everything from photogrammetry, videogrammetry, performance capture, modeling, and rendering to make the real-world actors leap from the capture studio to the game build with minimal effort.
Proprietary machine learning models for generating hours of facial animation overnight from video or merely recorded dialogue.
Motion matching makes it easy to use large amounts of motion capture data enabling us to create responsive and realistic characters.